game

Bulletin of the Atomic Scientists (July/August 2006)
"Games harness people's inherent competitive instincts, presenting players with multiple outcomes and compelling them to discover and develop strategies to succeed."
Read the piece.

The New York Times/Taipei Times (July 23, 2006)
“What everyone's realizing is that games are really good at illustrating complex situations, and we have so many world conflicts that are at a standstill. Why not try something new?”
Read the piece.

Newsweek
(July 11, 2006)
“Games are growing up.”
Read the piece.

Working for Change (July 10, 2006)
“Provocative and challenging...”
Read the piece.
>
The Boston Globe
(May 6, 2006)
“a complex and clever political simulator designed to teach activists how to get what they want, even from a repressive government, without firing a shot.”
Read the piece.

The Christian Science Monitor (December 22, 2005)
“It’s a totally different style of teaching...it’s ‘learn by doing.’
Read the piece.

Wired.com (October 27, 2005)
“You can have a ‘what if’ approach. Play the same game several times, but try different things every time. You can’t do that with books.”
Read the piece.

Business Week Online (December 22, 2005)
“Support doesn’t mean much if fear is high. If they think there will be violence, protesters will stay home. I wanted to bring these ideas into the game.”
Read the piece.

Red Herring (February 3, 2006)
“It’s like political jujitsu.”
Read the piece.